Pik Pok, more like…Pik…Schlock…

I recently reviewed Pik Pok’s I Am Monster, a charming idle game with a good premise, lots of promise, and a Godzilla-sized mountain of issues. You can check out my review of that title here. In short, the game has great visuals and a solid premise…but it’s marred by Pik Pok’s seeming lack of a desire to fix any of its existing issues and, instead, double down on a “pay to win” mentality that will ultimately, I feel, dig the game into an ever-deeper hole that even Rogzora won’t be able to scrabble themself out of.
As I said in my I Am Monster review, there are some fairly glaring issues with the game – bugs that range from minor, even amusing, to downright game-breaking that can cost the player a boss battle and require them to close out of the game. I am not the sort of person that necessarily holds bugs against a developer – especially on the mobile scene where the culture is to shove things out as quickly as possible – but I do keep an eye on them. I, and most gamers, expect bugs to be fixed in time, and when a developer releases an update that not only leaves bugs in but also adds “pay to win” features…well, that fails to ingratiate me to the developer and their product.

Case in point, Pik Pok’s most recent update (recent herein being a couple weeks ago) added several new purchasing options…options that allow players to get a foot up in events by spending crystals (the game’s premium currency) for extra “milestone” points. This is, straight up, spending money to improve your standing in the game, and in a game like I Am Monster where, after a certain point, events are the only reasonable way to advance your characters, this borders on extortion.
Let me explain (since I didn’t go into great detail about events in my previous review): in I Am Monster, you collect a roster of amusing b-movie monster parodies, including Rogzora, a Godzilla analogue, and Goriko, a giant ape that looks suspiciously like King Kong in pro-wrestling shorts. The characters are, as I said in my review, absolutely the stars of the show, and a clear high-point of the game. And Pik Pok knows it. Like most mobile games (or any game, really) that focuses heavily on collection, there’s little reason to play the game outside of collecting the game’s characters. And I don’t have any problem with that, especially in a game with characters as interesting and well-designed as I Am Monster. And to be entirely fair, Pik Pok does make it fairly trivial to collect the entire roster of colorful and amusing beasties.

It’s when you start talking about actually powering them up that we run into a bit of a snag.
The collection mechanic in this game has players spending crystals to use the by-now ubiquitous “summoning portal,” which has a chance to deliver unto you a new monster friend. Usually, you’ll get monster DNA instead of a full monster, which comes in several rarities that are used at varying stages in your giant critter’s growth cycle to power them up further, from one star to five. Each “star” level comes with a growth spurt and a hike in power levels, which obviously allows your monsters to smash better, faster, and more amusingly, as well as gaining access to new “talents” to improve their abilities.
Still pretty standard stuff so far. Pik Pok was even kind enough to include a mechanic that allows you to trade in ten of one type of DNA for the next stage of DNA – for example, ten common DNA can be traded in for one rare; ten rare DNA can be traded in for one epic; epic to legendary; etceteras, all the way up to mythic.

If you’re following along, you might already see a little snag. Basic math tells us that you’ll need 10,000 common DNA (which, as the name suggests, is far and above the most common thing you’ll get) to get just one mythic DNA. And in order to fully enhance your monster one star level you’ll need multiple of each stage of DNA (I think 10, but it’s kind of unclear). The summoning portal doesn’t always give you common DNA, and you get (usually common) DNA from other places in the game – like when you defeat a monster boss, as a purchasable item in the cache (more on this later), and the occasional free gift – but it’s still a slow trickle no matter how you shake it.
And I don’t think I need to tell anyone that 10,000 is a really big number.
And then there’s the crystal economy. You’ll get one free summon a day, but after that, you’ll need to spend your hard-earned crystals for your shot at monster juice. It costs 250 crystals per summon – which is conveniently the same amount you receive at each level up! So for some time, the amount of times you’ll be able to use the summoning portal is pretty regular, based entirely on how quickly you progress and how quickly you level up, and like I said, you’ll probably collect the entire (un-powered-up) roster pretty quickly, before this trickle of free currency ceases.

But the level cap is 50. And after that, the only way to get crystals is by doing missions, which award a paltry five per mission, of which you can do seven of every six-ish hours, plus an extra 15 if you do all seven for a grand total of 50 crystals.
Oh the luxury. Oh the extravagance. Oh the generosity.
I’m being facetious, of course, 50 ever six hours isn’t an awful pace – it allows for a summon every day or so on top of the free summon you get daily, and since you’re guaranteed a monster (or a legendary monster DNA) every 10 summons, your gains aren’t awful if you can complete your requisite number of missions.

But that’s a pretty big if, especially when you consider one of the missions on the six-hour cycle is always to perform a summon. And often, you’ll also see a mission to buy something from the cache, and all of the items in the cache cost, surprise of surprise, crystals. And if you can’t do one or both of these missions, you also forfeit your 15 crystal reward for completing all of your (seven) missions. So that’s 20-25 crystals that are just unattainable if you don’t want to spend 250+ crystals to complete them. Which is…counter intuitive to say the least.
Unless you pay for the subscription, which is roughly $10 per month and grants you access to additional missions beyond the seven, giving you some freedom to complete seven missions for your 15-crystal reward if you don’t want to (or can’t) spend your hard-earned crystals on summoning. Of course, this also grants you crystals per day and a duplicate DNA when summoning on top of the additional missions and, honestly, I have to admit that it’s not a terrible value if you’re willing to spend money on the game (especially considering how many games I’ve seen with the troubling trend of going towards weekly subscriptions rather than monthly).

Anyways, what I’m getting at with this lengthy, long-winded blather is that it’s a slow grind to get your monsters leveled up even past two stars (once again, out of five).
That’s where events come in.
Every two or three days, there’s an event focused on a certain monster, and this is where your big gains are in terms of monster DNA and overall power. Events are PvP in that you compete with other monster wranglers for points, which are based on how many “milestones” you complete. Milestones are awarded after a certain number of bosses are defeated, and with each new milestone you get increased power within the event and occasionally common or even rare monster DNA if you get far enough in the event. These gains are nice, but the real draw of the events are the rewards when you win (as you would expect) which, if you rank in the top 10, are fairly nice to get your monster up to three and maybe even four stars.

Getting to five stars, even winning every single event for that monster (which could be weeks or even months apart), is still a complete and utter slog.
Enter Pik Pok with the answer! Microtransactions!
Now, instead of actually playing the game, you can spend your hard-earned crystals to buy milestones! What could go wrong?
Well, as it turns out, a lot could go wrong. It alienates free-to-play players, makes it easier for them to simply get left in the dust. With this update, Pik Pok has made a clear statement: “our game is balanced for people who are willing to pay,” meaning that anyone who was just looking for a free-to-play experience can only ever expect to pick up the table scraps left over by those with more money. Add to this the fact that there are still numerous bugs I’ve noticed in common between versions, meaning Pik Pok absolutely prioritized this pay-to-win mechanic over actually fixing the numerous problems with their game, not to mention promised features like save game transfers, which were promised to be in the next version but don’t appear to be.
Even worse, it seems, without a restriction on when you can purchase these milestones, that a whale could just come cresting out of the deep blue internet at the last minute and leave everyone in the dust. While this does create a sense of tension and competition, that you’re never truly “safe” in the standings, it breaks the cardinal rule of game monetization: never allow your players to simply buy progress. There’s nothing worse than working hard for something only to have it yanked away at the last second by someone who just cashed their paycheck and funneled it directly into the game.

Of course, this is exactly what Pik Pok wants, to create an environment where its players are basically bidding on who will win the event. Add to this the fact that simply being able to buy milestones will make it difficult for anyone but Pik Pok themselves to identify cheaters – something the game has had a problem with since day one – from the people that simply have very deep pockets (the cynic in me thinks this might be a feature and not a bug as far as Pik Pok is concerned) and you have so many reasons why this is just an awful idea.
There’s a great deal more I could say about this, but I’ve already had this sitting in my drafts for a week, so I’ll just leave you with this friendly reminder: when I purchased my new phone and eagerly went to install I Am Monster and found out the game lacked any cloud save functionality – a point I harped on in my review out of pure spite – I was told specifically that the functionality to transfer your save game to a new device (or to simply recover from a catastrophic phone crash, which also happened to me…twice…) was coming in the next patch. I was literally told this. Obviously this didn’t happen as this basic and, let’s face it, very basic functionality still appears to be AWOL. So, instead of giving the promised feature of being able to transfer your progress from one device to the next, they gave us a way to spend more money on the game.
I hope I don’t need to say why this is absolutely fucked up.
In short, Pik Pok has made its charming but utterly flawed game even less appealing, and I hope its playerbase abandons ship like so many civilians from a city under attack by a 300 foot-tall monster.
I suppose it’s poetic if you look at it that way, but Rogzora and his pals deserve better.

Disclosure: I downloaded a few of the screenshots in this blog entry from users in the I Am Monster Facebook group rather than taking them myself because I needed shots from events and since I uninstalled the game, I could no longer access events without playing the game again for a couple hours. And while I was willing to re-download the game to play through the tutorial, I was not interested in putting much more time than that into it.



















